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Level Designer & Artist

Software Used:

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More info coming soon!
This project is an indie game I am currently developing alongside a few friends. Although we're currently wrapping up production, the project has not been publicly announced yet, so we can't share everything (Yes, I asked if it was cool to share this).

In the meantime, check out some of the artwork I've made for this game!

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TP_1

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TP_2

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Modular Environment Art

Since much of this game's environment takes place in cityscapes, I decided to create a set of modular 3d models that are sized to fit the Unreal Engine grid, allowing me to snap them into place to create countless unique buildings and interiors. Here's just a small taste of the modular kit I put together for this game.

Worldspace Blockout Material

For the level's blockout, I created a material that aligns itself to it's location in the worldspace, creating a consistent grid no matter where meshes are. This helped to measure the lengths of walls, floors, and other elements of the blockout while making sure they were all aligned properly.

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