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My role: Game Designer & 2D Artist

Software Used:


Super Hamster Death Ball is a pitch for a potential mobile game that I designed with my team of four. The idea is a tilt-based game where the player would reek havoc in a spiked hamster ball, running over other animals and structures in their path.


For this project, I focused on making sure our visual hierarchy was unified. With a variety of different people on our team, I wanted our game to have a simple style so anyone could create art assets. I created a color scheme for our artists to follow that pushes the background art back and pulls the characters and important objects forward.

The design emphasizes on gore and violence. I made a sprite sheet for blood effects, and I was also responsible for the character art.

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