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My role: Modeler, Texture artist

Software Used:

For this model, I used whatever reference photos I could of the car's exterior. The goal was to create a semi-realistic replica of this car in my own style.

I used Unreal Engine's PBR system for this project to recreate the different materials that make up a car.

A big focus of this project was to have proper edge flow on my mesh. I was careful to topologize my model efficiently, and keep the edges smooth.

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